Home > Group A Workspace > Learning Activity 6-A-1


HI ERIC- FYI- THE LINK TO A NEW PAGE WITH THE WORK WE DID SO FAR IS ON THE WIKI HOME PAGE. IF YOU DRAFT ANY WORK ON THIS PAGE, PLEASE BE SURE TO COPY AND PASTE ANY FINAL WORK TO THE NEW PAGE. THANKS!


Connectivist principles are compatible with the emerging Web 3.0 technologies and support student learning:
Web 3.0 Technologies Used in eLearning
Basic Principles of Connectivism
smart engines will search, organize, and present reports that include
diverse sources and multi-media elements and present them to the
learner
Learning and knowledge rests in diversity of opinion.
Provide users links to relevant multimedia information, such as virtual
worlds, augmented reality, and 3-D environments
Learning is a process of connecting specialized nodes
or information sources
Machine learning, artificial intelligence, personal avatars, 3D
visualization and interaction.
reLearning may reside in non-human appliances
Reports will update themselves as new information is available,
giving students more time to absorb, think, and participate.
The capacity to know more is more critical than what
is currently known.
Students will spend less time gathering and integrating knowledge and
more time on higher level thinking - synthesizing information,
constructing new knowledge, and applying what they learn
The ability to see connections between fields, ideas,
and concepts is a core skill.
Wikis, Facebook, blogs, tagging, LinkedIn, VR, bookmarking, rss, and
similar technologies will still play a key role in Web 3.0.
Nurturing and maintaining connections is needed to
facilitate continual learning.



The Relevance of Connectivism to Teaching Practice/Instruction:

Connectivism suggests that learning is a result of social interactions via networks. The principles of the theory both align with and can guide instructional practice in the 21st century. Specifically, instructors can apply these principles to create learning experiences that match how digital natives prefer to learn.
  • Learning and knowledge rests in diversity of opinions.
    • Teaching Practice Example:
      • Teachers enable students to be knowledge constructers via collaborative assignments such as writing via Google Docs and developing wikis and websites.
  • Learning is a process of connecting specialized nodes or information sources.
    • Teaching Practice Example:
      • Teachers facilitate students’ social connections by fostering the use of social bookmarking, such as Diigo, Pearltrees, etc., and use of social networking sites, such as Facebook and Twitter, to connect learners with experts and others with similar interests.
  • Learning may reside in non-human appliances.
    • Teaching Practice Example:
      • Teachers encourage students to subscribe to RSS feeds and use databases, such as EBSCOhost, to acquire knowledge.
      • Teachers incorporate game-based learning/virtual reality/simulations.
  • Capacity to know more is more critical than what is currently known.
    • Teaching Practice Example:
      • Teachers help students understand how to use various technologies to learn, such as databases, Google Scholar, advanced searches, etc.
  • Nurturing and maintaining connections is needed to facilitate continual learning.
    • Teaching Practice Example:
      • Teachers facilitate students’ use of social bookmarking applications, social networking sites, blogs, RSS feeds, Skype, etc.
  • Ability to see connections between fields, ideas, and concepts is a core skill.
    • Teaching Practice Example:
      • Teachers create cross-curricular projects to enable students to make connections.
      • Teachers encourage the use of mind-mapping tools and graphic organizer applications (LucidChart, Bubbl.us, Poppet, etc.).
  • Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
    • Teaching Practice Example:
      • Teachers require students to use website evaluation strategies, such as C.R.A.P., to ensure information is accurate and current.
  • Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
    • Teaching Practice Example:
      • Teachers create inquiry-based learning projects that require students to decide where and how to locate information and what social networking tools/databases to use.
      • Teachers require students to engage in continual goal setting and self-monitoring during research projects.

In general, Remington (2015) suggests these four ways to integrate connectivism:

1. Incorporate social networking activities into the curriculum.
2. Encourage learners to join professional communities.
3. Create "Pen Pal" style relationships with learners in another class.
4. Encourage learners to create a professional dashboard.

Minnesota University's Academic Technology Services Department (n.d.) encourages instructors to ask themselves the following questions "about course content that reflect the tenets of connectivism: Is it useful? Is it relevant? Is it interactive?"

Principles of Connectivism that are Most Compelling:

There are many principles that make connectivism compelling and relevant to our teaching practice. Of the principles listed above, the most compelling are "learning and knowledge rests in diversity of opinions" and "ability to see connections between fields, ideas, and concepts is a core skill." First, the principle of "learning and knowledge rests in diversity of opinions," is compelling because so often in our society it is "unpopular to have a different opinion as another person. It is essential that students learn how to have a healthy conversation sharing their opinions. Additionally, it is important for students to understand and value the importance of truly listening to and learning from someone who has a different opinion. Like stated above in the example, practice of this skill may take place through collaborative assignments, which allows for diversity of opinions among students in the group. Students then have to collaborate to make decisions on the information that has been presented, which is a learning process (Davis, Edmunds, and Kelly-Bateman, 2012).

Next, the principle of "ability to see connections between fields, ideas, and concepts is a core skill" is compelling because it is essential for students to be able to make connections in the real world. As a result of increasing technology, collaboration and connection is at a high, as there are so many varieties of ways to collaborate and connect with other people, information, and experiences (Duke, Harper, and Johnston, 2013). Being able to take information from a variety of people, places, and sources and see connections between them is an important skill in and out of the educational world. The following image shows how a person has to make connections between a variety of pieces of information.

5617505546_a2f6fc0067_z (1).jpg

Image Citation:
Forsythe, Giulia. (2011, April 13). 21st Century Learner. Guilia Forsythe's Photostream. Retrieved from https://flic.kr/p/9ypbFU





References:

Minnesota State University. (n.d.). Connectivism. Retrieved November 8, 2017, from Academic Technology Services website: https://www.mnsu.edu/its/academic/mavlearn/learn_theory/connectivism.html

Remington, K. (2015, March 19). Connectivism: Learning as a community. Retrieved November 8, 2017, from Designed to Learn website: http://lpd.nau.edu/connectivism-learning-as-a-community/

Tu, C.-H., Dr. (n.d.). Connectivism and strategies. Retrieved November 8, 2017, from Networking Learning Environment at NAU website: https://sites.google.com/site/etcnle/connectivism-strategies